Synfig Studio will then automatically interpolate all the intermediate frames, building the animation showing the box move. You then move 25 frames along the timeline, pick up the box and move it to position B and set frame 25 as a new keyframe. You set the frame where the box is in position A as the first keyframe. Say you want to move a box across the stage from point A to point B in 25 frames (this is called a translation transform, by the way). You set a keyframe as a frame where you decide a transformation on an object starts and you set another keyframe where the transformation ends. Using keyframes is a common technique in most animation programs. Synfig simplifies creating animations by calculating the intermediate position for each frame of an object’s nodes between keyframes. You can tweak the nodes, and pull and push the handles on the nodes to change the shapes, but you can also import bitmap images and use them as cutouts in your animations. The program uses vector graphics, so you can scale images and objects up or down and they won’t lose any of their original quality. Version 1.0 integrates all tools into one window. Think “The Simpsons” or “South Park” (what Synfig does) versus “Up” or “Toy Story” (what Blender does). Synfig is different from Blender in that it does traditional 2D animation. It allows you to create anything, from animated banners (does anyone still use those? Wait a sec while switch off my ad-blocker… OK, they do.), to feature length films. Synfig Studio is a program for creating animations and rendering them to film.
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