![]() ![]() Using these ludicrous weapons against seemingly endless enemy hordes is what Serious Sam is all about. Wielding assault rifles and shotguns is all well and good, but things get a lot more entertaining when you unlock the rocket launcher, devastator rifle and cannon. The curve is fairly gradual too, but by the end you’ll be facing off against literally hundreds of varying enemies all charging directly towards you.Īs well as stocking up, your choice of weapon is key depending on the type of enemies you are staring down over the battlefield. Even on the normal difficulty setting, experienced FPS players will find a good challenge here. If you aren’t enjoying yourself an hour in, the chances are that this game isn’t for you. The gameplay is very straightforward, unapologetically so in fact. In essence, this is the pattern which needs mastering to beat a Serious Sam game. It’s often crucial to scavenge the battlefield for ammo, armor, health and special items to prepare for the next wave of enemies, and handily each type of item has a colour coded border which can be spotted from a fair distance away. ![]() Serious Sam 4 is all about shooting aliens (as you would expect) but as always there are secrets to be found by exploring in between skirmishes. There’s a lengthy campaign of 15 levels on offer, which given the lack of variety can prove to be somewhat of a grind. There are a couple which are much more interesting to explore (such as scaling the medieval architecture of Carcassonne) but unfortunately these are few and far between. Serious Sam 4 is barely more than a year old, and it’s already beyond dated.It’s safe to say that there are plenty of rough edges in terms of performance, but putting that aside most of the levels feel like generic PC FPS locations (many are reminiscent of multiplayer maps from Counter-Strike). Things only got worse after testing the Matrix tech demo running on Unreal Engine 5, with its Metahuman models. ![]() Think of the most basic human models you can grab from an Unreal asset pack, with the most robotic of animations, and little to no facial expressions. The human characters, on the other hand, dear lord. The enemy designs are simplistic, but not hideous, either. The game isn’t exactly hideous, but next-gen this is not. That introductory cutscene which puts you against literally a thousand enemies at once, that damn thing was running at a framerate that made Ocarina of Time feel like Doom Eternal in comparison. I can count the amount of times only a few non-boss enemies are thrown onto you during a combat section, so you can already imagine the outcome: Serious Sam 4 runs poorly on the PS5. The game occasionally runs at 60fps on Performance Mode (I was legit scared of playing it on Visual Mode to notice the difference), but the framerate would eventually tank the moment more than five or six enemies appeared onscreen. I would say it runs even worse on the PlayStation 5. Since Serious Sam 4 is all about shoving the screen with as many braindead goons a graphics card can handle, it ran poorly even on the fanciest of configurations. The performance was basically tied to the amount of enemies onscreen: the more of them at any given moment, the worse the framerate would get. Remember how bad the performance was in the PC version of Serious Sam 4? We reviewed the game on a very beefy PC, and even then it struggled to maintain a decent framerate. Every other problem featured in this port, however, is inexcusable. Or at least not feel utterly irritated when witnessing them. You wouldn’t be able to fix those without completely remaking the game’s structure from scratch, so I can almost ignore them. Some of them were inevitable, such as the really poor level design, underwhelming voice acting, and terrible upgrade system (you need to unlock the ability to collect ammo from dead enemies? For real?). Namely, everything that was wrong with the original version of Serious Sam 4 is present in this PlayStation 5 port. It would have been a cooler intro if it wasn’t running at around 12 frames per second.
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